This week I worked on fine tuning the overall look of the environment (water, grass, etc.) and vfx. This is a summary of my final work on this project:
Portfolio Focus: VFX and Materials
What I learnt:
- Raymarching volumetrics & UE5 Volumetric Clouds
- Runtime Virtual Textures
- Working with events in Niagara (Collision and Location events)
- Working with Light Renderers in Niagara
- Optimizing scenes + what contributes to tanking frame rate
- Working on cinematics is different. You can art direct everything. Don’t randomize.