Thursday, January 19, 2023

Common Art Spring Week 2

 This are my lighting renders for the second week. The scenes were rendered in Unreal Engine 5.0. I used a post processing volume and Skylight with two separate HDRs. The first HDR is from a daytime scene and the second one is from a nighttime scene. It was interesting to see the effect of the HDR on the environment (the infinity wall) and overall tone of the scene. 

HDR 1



Bloom

Depth of Field



HDR2




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