This sprint I worked on creating the material and RVTs for the grass using Kayleigh's grass cards. I also created some cloud planes as an alternative to the raymarched clouds as I was running into some issues with the edges.
These are my materials for the Landscape and Grass. I used a landscape grass type which dynamically applies the grass to only certain layers.
For the planar clouds, I made an RGB cloud in Houdini and made a material in Unreal. I used flow maps for some basic initial movement, which I will continue to improve on.
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