This week I worked on integrating interactions with the character by using multiple trigger volumes. The current mechanic is as follows: from afar, Peter Porker waves at you. A little closer and he becomes alert. Finally, when you get very close, he does a Karate Chop. I implemented this by using an animation blueprint and a regular blueprint with the trigger volumes. On overlapping with each of these volumes these, a specific animation is triggered. I also fixed the Navmesh to an extent.
Character Blueprint
Trigger Volumes
Animation State Machine
Perforce Screenshot
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