Thursday, November 3, 2022

Common Art VR Week 2

 


For this week's VR turn-in we focused on improving the 3D models for the hand and web bomb, integrating animations and grab-snapping. My tasks were to maintain the directories and assets, update the animation state machine, create materials for the hand and prop, and get the snap points positioned correctly.

VR PLAY:


Socket Integration:
The first step is to create a bone for the prop so that sockets can be added. 
The names of sockets are important and must correspond to the Grab Component naming convention as shown in its Try Grab function:

Create the blueprint for the prop:
Make sure to set "Grab Type" to "VR_Hands":

Animation Blueprints:


Perforce Screenshot:



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